I’m an image creator and motion designer for brand identities and product visualization. My work is used in a wide range of media and settings, including spatial brand experiences, shows, events, advertisements, as well as music and experimental videos. I live and work in Berlin.
As an art director with 10+ years of experience working in the space of motion design and CGI, I have successfully collaborated with many design agencies, CGI companies, and direct clients across Europe.
I support projects from the initial concept through final production, while adapting quickly to your current stage of production and stepping in wherever I’m needed.
So, get in touch if you wish to collaborate, discuss a project, or just wanna say hi!
in@bennetmeyer.com → Instagram → LinkedIn
Services
Fields of Work
Tools

As a 3D Artist
I enjoy thinking systematically and working procedurally.
In approaching design tasks, I like to focus on building versatile, algorithmic systems that give me maximum flexibility to experiment, iterate, and refine. Once a working system is in place that allows me to play with its inputs and parameters, I explore a wide range of outcomes that lead to new, original, and often unexpected shapes, styles, and behaviours.
I program systematic processes and build anything from simple tools to more complex setups — whether in 3D software, 2D applications, or interactive environments.
Whenever possible, I prefer non-destructive simulation workflows over destructive designs or keyframes.
Overall I simply like solving stuff. ♥
As a Designer
I think great visuals kick off a story that concludes in the viewer’s mind. Like any interesting form of communication, they are open, original, and, to some extent, unresolved.
It is the act of interpretation that unravels the meaning of a story, and it is this same act that gives the observer an active and profound role in the artistic experience. Through this intellectual participation, the audience can fully appropriate and internalize the ideas and emotions the work seeks to convey.
I think failing to engage with this dimension of communication is a missed opportunity. Design has the ability to evoke abstract ideas, values, and emotions with depth and intensity by allowing this dynamic space of interpretation to exist.
Therefore, an interpretational design and a certain artistic vagueness are forms of expression that inspire my creative process and are essential features of my work in visual design.
Studios I worked for:
Elastique, Meire und Meire, Waltz Binaire, FIELD.IO, flora und faunavisions, Ogilvy, antoni, Jung von Matt, Pixomondo, a.o
Brands I advertised:
BMW, Bosch, Porsche, Telekom, T-Mobile, Aesthek, Dell, Sony Music Entertainment Germany, Universal Music Germany, a.o.